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Zenn La
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Posted - 2004.08.11 09:12:00 -
[1]
Isnt that terrible? Running kill missions and spending most of the time with collecting the loot? All those containers most often faraway from each other. Think about the Blockade mission! That really nerves me. Coming close to 1500m to collect loot? Bahhhhh!
Hey: We are warping with over lightspeed through space! Why cant i just teleport the loot in my cargo hold ??? I suggest distances from at least 30km! Greetings to Scotty!
And if not teleporting why not sending fast drones to grab them? Anything but not like that! What are u guys thinking about that?
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Zenn La
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Posted - 2004.08.11 09:12:00 -
[2]
Isnt that terrible? Running kill missions and spending most of the time with collecting the loot? All those containers most often faraway from each other. Think about the Blockade mission! That really nerves me. Coming close to 1500m to collect loot? Bahhhhh!
Hey: We are warping with over lightspeed through space! Why cant i just teleport the loot in my cargo hold ??? I suggest distances from at least 30km! Greetings to Scotty!
And if not teleporting why not sending fast drones to grab them? Anything but not like that! What are u guys thinking about that?
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Zenn La
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Posted - 2004.08.11 09:24:00 -
[3]
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
What is to say against this idea Danton? Just "No" is not that helpful!
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Zenn La
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Posted - 2004.08.11 09:24:00 -
[4]
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
What is to say against this idea Danton? Just "No" is not that helpful!
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Zenn La
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Posted - 2004.08.11 09:59:00 -
[5]
Edited by: Zenn La on 11/08/2004 10:07:27 Thanks for your hints Lord Maral *bows friendly!
And to Danton: Your argumentaion seems to me not very advanced. EVE is a game that plays in the future and technical enhancements are part of it. Human mankind does research to a big part just for one reason. Making bothered things much more simple and pleasant!!! And by the way: why not autocannons firing at pirates ?
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Zenn La
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Posted - 2004.08.11 09:59:00 -
[6]
Edited by: Zenn La on 11/08/2004 10:07:27 Thanks for your hints Lord Maral *bows friendly!
And to Danton: Your argumentaion seems to me not very advanced. EVE is a game that plays in the future and technical enhancements are part of it. Human mankind does research to a big part just for one reason. Making bothered things much more simple and pleasant!!! And by the way: why not autocannons firing at pirates ?
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Zenn La
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Posted - 2004.08.12 10:47:00 -
[7]
Let me write a little summary so far...
For the time being possible solutions! - use mwd/ab to approach the cans Problem: AB to slow! MWD sometimes to fast! Rushing over the cans with no chance to loot...lol - bookmark distant cans, warp to next encounter, warp back Problem: still 15km distance to apporach; warping takes time too; and what an effort? warping to collect loot? - fit for close range combat, cans will be much closer Problem: what if i prefer long range combat? do we all have to use close combat fittings just to have the looting work done easier? - add speed items (overdrives) Problem: Makes the punishment just a little shorter; needs low slots that really could be used for better things (combat) - use a second loot ship (fast, agile) to collect loot after the fight Problem: is that really necesarry?
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting! 2. Arguments against a new loot system
- players are lasy - leave it when u dont wanna get the loot - you have to work for your reward
* personally I really have no idea how anyone can say such tings? Probably those people need their zigarette after a fight? Too much stress heading straight to the next enemie? Never get enough of those wonderfull surroundings to enjoy?
Please clear me up!!!
I hate looting but i am not lasy. I am doing hundreds of missions that are besides not very different just to reach some goals. And to reach my goals i have to be effective. And looting is disturbing this effectivness very much. On the other hand i wanna have my reward and dont wanna leave it behind. Coercion! It nerves always to think "Should i loot the four "impaler" Containers 80km away now or not?" "Could be some good loot in there?" "Loosing materials to recycle!!!" "Leave it! Youre earning faster with doing the next mission pronto!" "Or not? Could be some good loot in there!!!" arrghh damn ****!!!
Am i alone with those aggressions?
Suggested Solutions! For now without possible uses... - Tractor Beam (long range transfer into cargo hold) - Salvage Drones (doing the hard work for u) - Increasing looting Range drastic - Direct transfer of the loot without cans
The plainest solution would probably be the increßsing of the looting range: the more the better! Anyway i vote for an new solution! And u people should do the same. Sad but i have no idea how to inform the Developers to this task. A big response and good ideas would probably be helpfull? Count on u!!! Let me know your worked out solutions...Lets try to change the current looting system ...
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Zenn La
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Posted - 2004.08.12 10:47:00 -
[8]
Let me write a little summary so far...
For the time being possible solutions! - use mwd/ab to approach the cans Problem: AB to slow! MWD sometimes to fast! Rushing over the cans with no chance to loot...lol - bookmark distant cans, warp to next encounter, warp back Problem: still 15km distance to apporach; warping takes time too; and what an effort? warping to collect loot? - fit for close range combat, cans will be much closer Problem: what if i prefer long range combat? do we all have to use close combat fittings just to have the looting work done easier? - add speed items (overdrives) Problem: Makes the punishment just a little shorter; needs low slots that really could be used for better things (combat) - use a second loot ship (fast, agile) to collect loot after the fight Problem: is that really necesarry?
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting! 2. Arguments against a new loot system
- players are lasy - leave it when u dont wanna get the loot - you have to work for your reward
* personally I really have no idea how anyone can say such tings? Probably those people need their zigarette after a fight? Too much stress heading straight to the next enemie? Never get enough of those wonderfull surroundings to enjoy?
Please clear me up!!!
I hate looting but i am not lasy. I am doing hundreds of missions that are besides not very different just to reach some goals. And to reach my goals i have to be effective. And looting is disturbing this effectivness very much. On the other hand i wanna have my reward and dont wanna leave it behind. Coercion! It nerves always to think "Should i loot the four "impaler" Containers 80km away now or not?" "Could be some good loot in there?" "Loosing materials to recycle!!!" "Leave it! Youre earning faster with doing the next mission pronto!" "Or not? Could be some good loot in there!!!" arrghh damn ****!!!
Am i alone with those aggressions?
Suggested Solutions! For now without possible uses... - Tractor Beam (long range transfer into cargo hold) - Salvage Drones (doing the hard work for u) - Increasing looting Range drastic - Direct transfer of the loot without cans
The plainest solution would probably be the increßsing of the looting range: the more the better! Anyway i vote for an new solution! And u people should do the same. Sad but i have no idea how to inform the Developers to this task. A big response and good ideas would probably be helpfull? Count on u!!! Let me know your worked out solutions...Lets try to change the current looting system ...
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Zenn La
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Posted - 2004.08.12 12:03:00 -
[9]
Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
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Zenn La
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Posted - 2004.08.12 12:03:00 -
[10]
Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
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Zenn La
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Posted - 2004.08.12 12:33:00 -
[11]
Edited by: Zenn La on 12/08/2004 13:11:13 Edited by: Zenn La on 12/08/2004 12:35:37 Hhh! How can i reply directly to your post Pychian? First time using an forum sorry...
I understand your opinion Pychian. But i still think your wrong. Though i have no experience in close combat ive watched some guys doing it. Indeed they have the work of collecting the loot also! Exactly therefore a change would be nice for both sides. I dont see the difficulty in which ship or tactics someone uses to succeed. I just see the difficulty in collecting loot. And i have written down the arguments for that elaborately. And i think this was objektiv also.
Ahhh! And surely most people dont prefer close combat due to they have an advantage in collection loot faster! They sİmply love it much more than range combat!!!
And again! Changing the current looting system (Distance 1500m so far) can only be an benefit for all! Even for thiefs if would begin to start argue against...
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Zenn La
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Posted - 2004.08.12 12:33:00 -
[12]
Edited by: Zenn La on 12/08/2004 13:11:13 Edited by: Zenn La on 12/08/2004 12:35:37 Hhh! How can i reply directly to your post Pychian? First time using an forum sorry...
I understand your opinion Pychian. But i still think your wrong. Though i have no experience in close combat ive watched some guys doing it. Indeed they have the work of collecting the loot also! Exactly therefore a change would be nice for both sides. I dont see the difficulty in which ship or tactics someone uses to succeed. I just see the difficulty in collecting loot. And i have written down the arguments for that elaborately. And i think this was objektiv also.
Ahhh! And surely most people dont prefer close combat due to they have an advantage in collection loot faster! They sİmply love it much more than range combat!!!
And again! Changing the current looting system (Distance 1500m so far) can only be an benefit for all! Even for thiefs if would begin to start argue against...
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Zenn La
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Posted - 2004.08.12 13:56:00 -
[13]
And as always you are right Lord Maral! Thanks for sharing your experience... Ill drop this thematic into the idea lab...
Over and out
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Zenn La
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Posted - 2004.08.12 13:56:00 -
[14]
And as always you are right Lord Maral! Thanks for sharing your experience... Ill drop this thematic into the idea lab...
Over and out
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